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In practice

Audit a screen in 6 questions

Open your design file next to this and start ticking. Every item is an observable symptom, and none of it depends on remembering theory. At the end, the count says where the screen is charging more than it should.

0/21

symptoms found

Tick the items you find on the screen.

Question 1

Visual attention

Is what the person needs to see first clearly ahead of the rest, or are there three or four things competing for the same place?

Tick what you find

Question 2

Memory load

Does the interface require the user to memorise codes or information from earlier steps, blowing past the four things working memory holds at once?

Tick what you find

Question 3

Reward balance

Does the screen say when a task has ended and give something back right away, or does it only pile up small annoyances?

Tick what you find

Question 4

Mental models

Does the flow use conventional mappings so the brain can save energy, or does it force the user to reconfigure maps already consolidated?

Tick what you find

Question 5

Persuasion aggressiveness

Are the scarcity and loss-aversion biases being used informatively, or to induce panic?

Tick what you find

Question 6

The body the screen presumes

Do you know in which bodies the laws holding up this screen were measured, or are you applying them all as if they held for anyone?

Tick what you find