In practice
Audit a screen in 6 questions
Open your design file next to this and start ticking. Every item is an observable symptom, and none of it depends on remembering theory. At the end, the count says where the screen is charging more than it should.
0/21
symptoms found
Tick the items you find on the screen.
Question 1
Visual attention
Is what the person needs to see first clearly ahead of the rest, or are there three or four things competing for the same place?
Tick what you find
Question 2
Memory load
Does the interface require the user to memorise codes or information from earlier steps, blowing past the four things working memory holds at once?
Tick what you find
How to be sure
Question 3
Reward balance
Does the screen say when a task has ended and give something back right away, or does it only pile up small annoyances?
Tick what you find
Question 4
Mental models
Does the flow use conventional mappings so the brain can save energy, or does it force the user to reconfigure maps already consolidated?
Tick what you find
Question 5
Persuasion aggressiveness
Are the scarcity and loss-aversion biases being used informatively, or to induce panic?
Tick what you find
How to be sure
Question 6
The body the screen presumes
Do you know in which bodies the laws holding up this screen were measured, or are you applying them all as if they held for anyone?
Tick what you find